![]() If you fertilize once, you will see Fertilizer 50% if you inspect the field, you need to do it again for 100%. You need to make 2 fertilizing passes to get the "100%" fertilizing bonus, (which is worth 50% yield). ![]() To fertilize you can use solid fertilizer, liquid fertilizer, manure, slurry/digestate(biogas "slurry"). Max yield now is 165% = 100% + 50% (2x25% each fertilization stage is worth 25%) +15% if spread lime when it's required, (every 3 harvests) You can confirm what i'm about to say on the "Improving Yield" topic on the Help tab ingame. Lime is expensive as hell but if you want the max i usually do it before cultivating.ĩ5% is the highest if you go by the ingame guide and assuming you did the weeding/plowing as needed Plowing has to be done everytime for root crops but it last several harvest for everything else. the weeder acutally works well with small/med fields and its more cost efficient compared to a sprayer its just the largest one is tiny on huge fields so a sprayer might be a better choice on massive fields.Īll fertilzier atm is counted as the same, i find it easier to use a fertilizer/seeder but thats just personal pref. Weeding can be done in any but the harvest stage, and the weeds grow back so a sprayer with herbicide in stage 2 of plant growth tends to be best from my testing, stage 1 weeds are no different than stage 3 so long as they are dead or gone by harvest stage is all that is counted. ![]() The cultivate seed combo gives no bonus so far as im aware it just saves you a step as opposed to doing it seperate. Oil seed can be added in but it has to grow like anything else more of a annoyance but +30 so its optional. The mechanics are pretty bare bones atm so nothing is fully fleshed out ![]()
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